![]() RBRift v1.2 with reduced vignette and hidden windshield If you have TrackIR, disable it when using RBRvr (head tracking conflicts).Codriver mode is a bit buggy (wrong cameras seen).Default camera isn’t always the correct in-car driver one, you may manually need to select the correct camera with the change camera key (default ’1′) and then save your RBR profile.If you like it you can donate from the button on the right :) The render scale can be changed from the in-game menu or by editing the rbrvr.cfg file. The default configuration has a render scale of 200%, if you are also using the SteamVR setting to increase the pixel density further you may see some performance problems. ![]() ![]() In-game you can also find a quick help sheet from the desk. See the readme.txt for instructions and some troubleshooting hints. See the video below.ĭownload from here (v1.3). This version also brings other improvements, including ability to drive with the Vive controllers. It should work at least with the HTC Vive, hopefully also with Oculus Rift although as I only have the Vive I haven’t been able to test it on the Rift. Here’s an update to RBRift, now called RBRvr, that brings support for OpenVR.
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